Red Magic
A utilitarian blending of various schools of magic, Red Magic picks a wide variety of spells from Black, White, and Time Magic for unparalleled flexability on the battlefield.
| Table 8-1: Red Magic | |
|---|---|
| Level | Spells by Level |
| 1 | Aero, Blind, Blizzard, Cure, Fire, Poison, Poisona, Scan, Sleep, Thunder |
| 2 | Berserk, Blink, Element Spikes, Float, Lock, Rasp, Slow, Stona, Water |
| 3 | Aera, Blizzara, Cura, Fira, Immobilize, Protect, Regen, Silence, Thundara, Zombie |
| 4 | Basuna, Bio, Confuse, Dispel, Drain, Haste, Osmose, Raise, Ruse, Shell, Slowga, Watera |
| 5 | Aeraga, Blizzaga, Curaga, Disable, Firaga, Mini, Protectga, Stone, Thundaga, Time Slip |
| 6 | Charm, Esuna, Flare, Hastega, Quake, Syphon, Shellga, Stop, Waterga, Vanish |
| 7 | Arise, Freeze, Nuke, Pain, Reflect, Renew, Toad, Wall, Venom |
| 8 | Break, Meltdown, Meteor, Old, Shield, Whirlwind |
Note that the Red Magic version of Meteor and Haste do not have Quasar or Speed as a prerequisite, as those spells are not on the Red Magic list. All other spell prerequisites must be met as normal when picking Red Magic spells.