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Black Magic

Black Magic

Black is the color of destruction. Practitioners of Black Magic have mastered control of the elements, shaping these into any number of offensive devices.

Level 1

Blind 5 MP
Target Single Type Status (Seal) R

A blinding cloud of thick black fog surrounds the target, robbing it of all senses. Blind has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Blind (6) on the target.

Blizzard 7 MP
Target Single Type Elemental (Ice) R

A flurry of high-speed ice particles is launched at the target, inflicting (4 × MAG) + d8, M. Armor Ice Elemental damage.

Fire 7 MP
Target Single Type Elemental (Fire) R

A burning sphere of fire rushes towards the target, exploding on impact. Fire inflicts (4 × MAG) + d8, M. Armor
Fire Elemental damage.

Poison 9 MP
Target Single Type Elemental (Bio), Status (Toxin) R

A frothing cloud of sickly violet bubbles swarms over the target with suffocating force. Poison inflicts (4 × MAG) + d8, M. Armor Bio Elemental damage; in addition, Poison has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Poison (∞).

Sleep 5 MP
Target Single Type Status (Seal) R

Clouds of light mist play around the target as the apparition of a moon appears overhead to shower soft starlight upon it. Sleep has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Sleep (6).

Thunder 7 MP
Target Single Type Elemental (Lightning) R

A brilliant bolt of lightning tears down from the sky, striking the target with barely-contained energy. Thunder inflicts (4 × MAG) + d8, M. Armor Lightning Elemental damage.

Level 2

Dark 18 MP
Target Single Type Elemental (Shadow) R

A sphere of utter blackness launches at the target, dissipating into a dark mist as it strikes. Dark inflicts (8 × MAG) + 2d8, M. Armor Shadow Elemental damage.

Element Spikes 16 MP
Target Single Type Status (Strengthen) R

The target is surrounded by a shimmering barrier of elemental energy capable of solidifying into cruel spikes at the touch of a weapon. Element Spikes inflicts the Status Condition Element Spikes (6); declare which element the Spikes will be tied to—Fire, Ice or Lightning—when casting this Spell.

Lock 10 MP
Target Single Type Status (Weak) R

At the caster’s command, a set of crosshairs begin to glow around the target’s body, illuminating weak points and tracking movements. Lock has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Lock (6) on the target.

Rasp 15 MP
Target Single Type Arcane (Magical) R

Inexorably drawn by the lure of magical power, translucent spheres of violet energy spiral in towards the target, sapping all mana out of the surrounding area before rushing away. Rasp reduces the target’s current MP by (8 × MAG) + 2d8, M. Armor.

Water 18 MP
Target Single Type Elemental (Water) R

Water begins to filter out of the air, forming a solid ball around the target that lifts it off the ground before bursting in a shower of liquid. Water inflicts (8 × MAG) + 2d8, M. Armor Water Elemental damage.

Level 3

Blizzara 22 MP
Target Single/Group Type Elemental (Ice) R

The air around the target condenses to freezing point in an instant, encasing it in a towering spire of ice. Blizzara inflicts (12 × MAG) + 3d8, M. Armor Ice Elemental damage.

Prerequisite: Blizzard

fear 30 MP
Target Single Type Status (Weak) R

A sinister, screaming visage wavers into life above the target, letting loose a bone-chilling howl before fading away. Fear has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Power Down (6).

Fira 22 MP
Target Single/Group Type Elemental (Fire) R

A furious explosion tears through the air as a column of incandescent fire erupts under the target. Fira inflicts (12 × MAG) + 3d8, M. Armor Fire Elemental damage.

Prerequisite: Fire

Thundara 22 MP
Target Single/Group Type Elemental (Lightning) R

Electric-blue thunderbolts crash into the ground, creating a deadly array of ball lightning to encircle all targets. Thundara inflicts (12 × MAG) + 3d8, M. Armor Lightning Elemental damage.

Prerequisite: Thunder

Zombie 30 MP
Target Single Type Status (Transform) R

The target disappears, swallowed by a wave of miasmic green smoke seeking to steal away its life force. Zombie has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Zombie (6).

Level 4

Bio 44 MP
Target Single/Group Type Elemental (Bio), Status (Toxin) R

Virulent green orbs begin to bubble out of the ground, quickly overwhelming the target with a deadly shower of to × ins. Bio inflicts (15 × MAG) + 4d8, M. Armor Bio Elemental damage; in addition, Bio has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Poison (∞)—roll separately for each eligible combatant.

Prerequisite: Poison

Debarrier 30 MP
Target Single Type Support R

A beam of dazzling blue light strikes the target, blasting away all protective magics in the blink of an eye. Debarrier has a CoS of (M. ACC – 50), M. Evasion of canceling all Barrier-type Status Conditions except Shield currently active on the target.

Despair 35 MP
Target Single Type Status (Weak) R

Columns of red and black smoke dance around the target, wrapping it in choking, fuming spirals. Despair has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Conditions Armor Down (4) and Mental Down (4).

Prerequisite: Fear

Drain 34 MP
Target Single Type Recovery NR

Blood-red orbs circle the target, growing larger and more livid as they draw out the very essence of the target’s life; once full, the orbs return to the caster, releasing their payload of stolen vitality on contact. Drain inflicts (15 × MAG) + 4d8, M. Armor Magical damage; the caster regains a number of Hit Points equal to the amount lost by the target.

Osmose 1 MP
Target Single Type Recovery NR

Orbs of blinding pink energy form around the target, growing larger and more luminous as they draw mana from the target; once full, the orbs return to the caster, transferring the stolen energy upon contact. The target’s current MP is reduced by (15 × MAG) + 4d8, M. Armor MP; the caster regains a number of MP equal to the amount lost by the target.

Watera 38 MP
Target Single/Group Type Elemental (Water) R

The ground buckles and cracks as a column of water erupts, violently immersing all targets before dispersing again. Watera inflicts (15 × MAG) + 4d8, M. Armor Water Elemental damage.

Prerequisite: Water

Level 5

Blizzaga 60 MP
Target Single/Group Type Elemental (Ice) R

Particles of frost and snow accelerate towards the target, rapidly sealing it in layer after layer of solid ice before the entire edifice shatters. Blizzaga inflicts (18 × MAG) + 5d8, M. Armor Ice Elemental damage.

Prerequisite: Blizzara

Curse 55 MP
Target Single Type Status (Seal) R

A sinister black circle materializes under the target, streaming multi-colored lights and gases before winking shut. Curse has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Curse (4).

Prerequisite: Despair

Firaga 60 MP
Target Single/Group Type Elemental (Fire) R

A colossal sphere of white-hot fire crashes onto the target, sparking a furious explosion that engulfs it in a cloud of ash and cinders. Firaga inflicts (18 × MAG) + 5d8, M. Armor Fire Elemental damage.

Prerequisite: Fira

Scourge 65 MP
Target Group Type Elemental (Shadow) R

A long shadow creeps over the ground, darkening the area as wicked spikes of unholy energy burst through to skewer all targets. Scourge inflicts (18 × MAG) + 5d8, M. Armor Shadow Elemental damage.

Prerequisite: Dark

Stone 65 MP
Target Single Type Status (Seal) R

Fingers of stone burst forth from the ground, snatching shut around the target in a shower of flying stones and dirt before shattering. Stone has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Stone (∞).

Thundaga 60 MP
Target Single/Group Type Elemental (Lightning) R

A deafening peal of thunder rolls across the battlefield as lightning bolt after lightning bolt crashes to earth, trapping all targets in a sizzling sphere of electrical energy before dissipating again. Thundaga inflicts (18 × MAG) + 5d8, M. Armor Lightning Elemental damage.

Prerequisite: Thundara

Level 6

Death 80 MP
Target Single Type Status (Fatal) R

A decaying, hooded figure emerges from the ground in a cloud of dark smoke, raising a massive scythe to cleave the target’s life force in twain before fading away with a blood-curdling laugh. Death has a CoS of (M. ACC – 50), M. Evasion of reducing the target to 0 HP, regardless of current HP, ARM or M. ARM values, or the Damage Cap.

Prerequisite: Debarrier

Flare 86 MP
Target Single Type Arcane (Magical) R

Globes of pure magical energy blast into the target in a relentless stream, setting off one chaotic explosion after another before rushing out again. Flare inflicts (24 × MAG) + 4d10, M. Armor Magical damage.

Quake 70 MP
Target All Type Elemental (Earth) NR

A violent tremor tears through the length of the battlefield, breaking up the ground into shuddering, crumbling fragments and yawning crevasses. Quake inflicts (21 × MAG) + 5d8, M. Armor Earth Elemental damage; Floating and Flying targets are immune to its effects.

Syphon 70 MP
Target Single Type Recovery NR

Orbs of golden energy surround the target, growing larger and more brilliant as they sap at its vital and magical forces; once large enough, they return to the caster, dissolving in a shower of pale light. The target suffers (21 × MAG) + 5d8, M. Armor damage, split evenly between HP and MP; the caster regains an amount of HP and MP equal to that lost by the target. If the target has no MP, all damage defaults to the target’s HP instead.

Waterga 78 MP
Target Group Type Elemental (Water) R

Winding streams of airborne water race towards all targets, quickly enclosing them in an immense liquid dome before dissolving into a foaming tidal wave. Waterga inflicts (21 × MAG) + 5d8, M. Armor Water Elemental damage.

Prerequisite: Watera

Level 7

Freeze 115 MP
Target Single Type Elemental (Ice), Status (Fatal) R

Chilly vapors float over the battlefield as fragments of blue ice cascade down on the target, imprisoning it in a jagged, glacial prison. Freeze inflicts (27 × MAG) + 4d12, M. Armor Ice Elemental damage; in addition, it has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Frozen (2).

Prerequisite: Blizzaga

Nuke 115 MP
Target Single Type Elemental (Fire), Status (Fatal) R

Spheres of orange flame rush towards the target, engulfing it in an ever-growing explosion with the heat and fury of a newborn star. Nuke inflicts (27 × MAG) + 4d12, M. Armor Fire Elemental damage; in addition, it has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Heat (2).

Prerequisite: Firaga

Pain 85 MP
Target Single Type Status (Special) R

Oily clouds of black and violet smoke engulf the target, obscuring it from view entirely. Pain has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Conditions Blind (4), Poison (∞), and Silence (4); roll separately for each Status Condition.

Toad 75 MP
Target Single Type Status (Transform) R

Four columns of orange smoke erupt around the target, spewing forth until the victim is nothing but an indistinct shadow in the vapors. Toad has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Toad (4). If the target is already under the effects of Toad, a second casting of Toad cancels the Status Condition.

Venom 100 MP
Target Group Type Elemental (Bio), Status (Toxin) R

A pool of vile ooze begins to form, steaming to × ic gases as bubbles of liquid venom rise up to shower all targets. Venom inflicts (24 × MAG) + 4d10, M. Armor Bio Elemental damage. In addition, it has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Venom (4)—roll separately for each eligible combatant.

Prerequisite: Bio

Level 8

Break 150 MP
Target Single Type Elemental (Earth), Status (Special) R

The ground beneath the target explodes in a seismic nightmare of dust, soil and rocky spires. Break inflicts (30 × MAG) + 4d12, M. Armor Earth Elemental damage; in addition, it has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Stone (∞). If successful, make an additional d% roll; there is a (M. ACC – 50), M. Evasion chance that the violent shaking will have shattered the petrified combatant, reducing the target to 0 HP, regardless of current Hit Points, ARM or M. ARM values.

Prerequisites: Quake, Stone

Scathe 175 MP
Target All Type Elemental (Shadow) NR

A fiery agglomeration of rock flashes into existence above the battlefield, gathering fragments of ony × and dark energy to it before beginning its descent to earth, crackling with malevolent energy as it crashes down. Scathe inflicts (36 × MAG) + 5d12, M. Armor Shadow Elemental damage.

Prerequisite: Scourge

Doomsday 175 MP
Target Group Type Status (Fatal) R

A wall of dark smoke sweeps across the battlefield, cloaked shadows and glowing eyes visible through the oily tendrils before the dark scene fades away. Doomsday has a CoS of (M. ACC – 50), M. Evasion of reducing all affected targets to 0 HP, regardless of current HP, ARM or M. ARM values. Roll separately for each eligible target.

Prerequisite: Death

Meltdown 150 MP
Target Single Type Arcane (Magical), Status (Weak) NR

A high-speed stream of heat and energy assails the target, immersing it in furious, bone-searing temperatures. Meltdown inflicts (33 × MAG) + 5d10, M. Armor Magical damage; in addition, it has a CoS of (M. ACC – 50), M. Evasion of adding the Status Condition Meltdown (4).

Prerequisite: Flare

Ultima 250 MP
Target Group Type Arcane (Magical) NR

An eerie calm falls over the battlefield as the sky grows dark, shading the combatants in blue and black. Only one sound breaks the silence; a single note, gaining in pitch as a dome of purest blue energy forms underneath the targets, growing outwards in an unstoppable, destructive rush that engulfs the area whole. As the sound reaches ear-splitting frequencies, the dome flashes out of existence, and all becomes still once more. Ultima inflicts *(42 × MAG) + 5d12 *Magical damage; unlike other Black Spells, Ultima is not affected by the Damage Cap and may exceed 999 damage.

Prerequisite: Meltdown